Reyes Rendering Wikipedia
Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by Lucasfilm's Computer Graphics Research Group, which is now Pixar. It was first used in 1982 to render images for the Genesis effect sequence in the movie Star Trek II: The Wrath Of Khan. Pixar's PhotoRealistic RenderMan is one implementation of the Reyes algorithm. According to the original paper describing the algorithm the Reyes image rendering system is "An architecture ... for fast high-quality rendering of complex images." Reyes was proposed as a collection of algorithms and data processing systems. However the terms "algorithm" and "architecture" have come to be used synonymously and are used interchangeably in this article.
Reyes is an acronym for Renders Everything You Ever Saw (the name is also a pun on Point Reyes, California, near where Lucasfilm was located) and is suggestive of processes connected with optical imaging systems.
The following renderers use the Reyes algorithm in one way or the other or at least allow users to select it to produce their images:
* Digits 'n Art's 3Delight
* Pixar's RenderMan Pro Server & RenderMan for Maya
* Pixels 3d Renderer
* DotC Software's RenderDotC
* SideFX's VMantra
* e frontier Poser's FireFly