28 Temmuz 2010 Çarşamba

Metallic Hydrogen

Metallic hydrogen is a state of hydrogen which results when it is sufficiently compressed and undergoes a phase transition; it is an example of degenerate matter. Solid metallic hydrogen is predicted to consist of a crystal lattice of hydrogen nuclei (namely, protons), with a spacing which is significantly smaller than the Bohr radius. Indeed, the spacing is more comparable with the de Broglie wavelength of the electron. The electrons are unbound and behave like the conduction electrons in a metal. In liquid metallic hydrogen, protons do not have lattice ordering; rather, it is a liquid system of protons and electrons.

Liquid metallic hydrogen

Helium-4 is a liquid at normal pressure and temperatures near absolute zero, a consequence of its high zero-point energy (ZPE). The ZPE of protons in a dense state is also high, and a decline in the ordering energy (relative to the ZPE) is expected at high pressures. Arguments have been advanced by Neil Ashcroft and others that there is a melting point maximum in compressed hydrogen, but also that there may be a range of densities (at pressures around 400 GPa) where hydrogen may be a liquid metal, even at low temperatures.

Astrophysics

Metallic hydrogen is thought to be present in large amounts in the gravitationally compressed interiors of Jupiter, Saturn, and some of the newly discovered extrasolar planets. Because previous predictions of the nature of those interiors had taken for granted metallization at a higher pressure than the one at which we now know it to happen, those predictions must now be adjusted. The new data indicate much more metallic hydrogen must exist inside Jupiter than previously thought, that it comes closer to the surface, and that therefore, Jupiter's tremendous magnetic field, the strongest of any planet in the solar system is, in turn, produced closer to the surface.

25 Temmuz 2010 Pazar

PSPgo



The PSP Go (model PSP-N1000) is a version of the PlayStation Portable handheld video game console manufactured by Sony. It was released on October 1, 2009 in American and European territories[1] and on November 1 in Japan. It was revealed prior to E3 2009 through Sony's Qore VOD service. Although its design is significantly different from other PSPs, it is not intended to replace the PSP 3000, which Sony will continue to manufacture, sell, and support.

Unlike previous PSP models, the PSP Go does not feature a UMD drive, but instead has 16GB of internal flash memory to store games, video, pictures, and other media.[12] This can be extended by up to 32GB with the use of a Memory Stick Micro (M2) flash card. Also unlike previous PSP models, the PSP Go's rechargeable battery is not removable or replaceable by the user. The unit is 43% lighter and 56% smaller than the original PSP-1000, and 16% lighter and 35% smaller than the PSP-3000.[6] It has a 3.8" 480×272 LCD[13] (compared to the larger 4.3" 480×272 pixel LCD on previous PSP models). The screen slides up to reveal the main controls.

The PSP Go features 802.11b Wi-Fi like its predecessors, but no longer uses a standard USB A-to-Mini-B cable common with many devices. A new proprietary multi-use connector is used for USB connectivity. A suitable USB cable is included with the unit. The new multi-use connector allows for charging and USB similar to previous units, but also allows video and sound output with the same connector (with optional Composite AV cable and Component AV cable), unlike previous offerings which had TV OUT functionality on a separate port to the USB port. Sony also offers an optional cradle for charging and USB data transfer on the PSP Go, similar to previous offerings.


Generation: Seventh
Retail availability
* NA/EU October 1, 2009[1]
* JP November 1, 2009[2]
CPU: MIPS 333 MHz[5]
Storage capacity: Memory Stick M2, 16GB of internal flash memory
Memory: 64 MB RAM
Display: 480 x 272 pixels with 16.8 million colours, 16:9 widescreen TFT LCD, 3.8 in (97 mm)
Connectivity: Wi-Fi 802.11b, USB 2.0 via Media Go Software, Bluetooth 3.0, PlayStation 3
Dimensions:
69 mm (2.7 in) (h)
128 mm (5.0 in) (w)
16.5 mm (0.65 in) (d)
Weight: 158 grams

24 Temmuz 2010 Cumartesi

Eris



Eris, formal designation 136199 Eris, is the largest known dwarf planet in the Solar System and the ninth-largest body known to orbit the Sun directly. It is approximately 2,500 kilometres in diameter and 27% more massive than Pluto.

Eris was first identified in January 2005 by a Palomar Observatory-based team led by Mike Brown, and its identity verified later that year. It is a trans-Neptunian object (TNO) native to a region of space beyond the Kuiper belt known as the scattered disc. Eris has one moon, Dysnomia; recent observations have found no evidence of further satellites. The current distance from the Sun is 96.7 AU, roughly three times that of Pluto. With the exception of some comets the pair are the most distant known natural objects in the Solar System.

Because Eris is larger than Pluto, its discoverers and NASA initially described it as the Solar System’s tenth planet. This, along with the prospect of other similarly sized objects being discovered in the future, motivated the International Astronomical Union (IAU) to define the term planet for the first time. Under a then-new IAU definition approved on August 24, 2006, Eris is a "dwarf planet" along with Pluto, Ceres, Haumea and Makemake.

Eris is named after the Greek goddess Eris, a personification of strife and discord. The name was assigned on September 13, 2006 following an unusually long period in which it was known by the provisional designation 2003 UB313, which was granted automatically by the IAU under their naming protocols for minor planets. The regular adjectival form of Eris is Eridian.

Orbit



Eris has an orbital period of 557 years, and as of 2009 lies at 96.7 astronomical units from the Sun, almost its maximum possible distance. (Its aphelion is 97.5 AU.) Eris came to perihelion between 1698 and 1699, to aphelion around 1977, and will return to perihelion around 2256[34] to 2258. Eris and its moon are currently the most distant known objects in the Solar System apart from long-period comets and space probes. However, approximately forty known TNOs, most notably 2000 OO67 and Sedna, while currently closer to the Sun than Eris, have greater average orbital distances than Eris' semimajor axis of 67.7 AU.

The Eridian orbit is highly eccentric, and brings Eris to within 37.9 AU of the Sun, a typical perihelion for scattered objects. This is within the orbit of Pluto, but still safe from direct interaction with Neptune (29.8–30.4 AU). Pluto, on the other hand, like other plutinos, follows a less inclined and less eccentric orbit and, protected by orbital resonance, can cross Neptune’s orbit. (It is possible that Eris is in a 17:5 resonance with Neptune, though further observations will be required to know for sure.[37]) Unlike the eight planets, whose orbits all lie roughly in the same plane as the Earth's, Eris' orbit is highly inclined: It is tilted at an angle of about 44 degrees to the ecliptic. In about 800 years, Eris will be closer to the Sun than Pluto for some time.

Eris currently has an apparent magnitude of 18.7, making it bright enough to be detectable to some amateur telescopes. A 200 mm telescope with a CCD can detect Eris under favorable conditions. The reason it had not been noticed until now is because of its steep orbital inclination; most searches for large outer Solar System objects concentrate on the ecliptic plane, where most bodies are found.

Eris is now in the constellation Cetus. It was in Sculptor from 1876 until 1929 and Phoenix from roughly 1840 until 1875. In 2036 it will enter Pisces and stay there until 2065, when it will enter Aries. It will then move into the northern sky, entering Perseus in 2128 and Camelopardalis (where it will reach its northernmost declination) in 2173. Because the orbit of Eris is highly inclined, it only passes through a few constellations of the traditional Zodiac.

Size, mass, and density

The diameter of Eris has been measured to be 2,397 km, give or take 100 km, using images from the Hubble Space Telescope (HST).[38][39] The size of an object depends on its absolute magnitude and the albedo (the amount of light it reflects). At a distance of 97 AU, an object with a radius of 3,000 km would have an angular size of 40 milliarcseconds, which is directly measurable with the HST; although resolving such small objects is at the very limit of Hubble's capabilities, sophisticated image processing techniques such as deconvolution can be used to measure such angular sizes fairly accurately.)

This makes Eris only 0-8% larger than Pluto, which is about 2,306 km across. It also indicates an albedo of 0.86, higher than any other large body in the Solar System other than Enceladus. It is speculated that the high albedo is due to the surface ices being replenished due to temperature fluctuations as Eris' eccentric orbit takes it closer and farther from the Sun.

In 2007, a series of observations of the largest trans-Neptunian objects with the Spitzer Space Telescope gave an estimate of Eris's diameter of 2,600 (+400; -200) km.[8] The Spitzer and Hubble estimates overlap in the range of 2,400-2,500 km, 4-8% larger than Pluto.

The mass of Eris can be calculated with much greater precision. Based on the currently accepted value for Dysnomia's period, 15.774 days, Eris is 27 percent more massive than Pluto.

16 Temmuz 2010 Cuma

HTML5

HTML5 is currently under development as the next major revision of the HTML standard. Like its immediate predecessors, HTML 4.01 and XHTML 1.1, HTML5 is a standard for structuring and presenting content on the World Wide Web. The new standard incorporates features like video playback and drag-and-drop that have been previously dependent on third-party browser plug-ins such as Adobe Flash, Microsoft Silverlight, and Google Gears.

The Web Hypertext Application Technology Working Group (WHATWG) started work on the specification in June 2004 under the name Web Applications 1.0.[1] As of March 2010, the specification is in the Draft Standard state at the WHATWG, and in Working Draft state at the W3C. Ian Hickson of Google, Inc. is the editor of HTML5.

The HTML5 specification was adopted as the starting point of the work of the new HTML working group of the World Wide Web Consortium (W3C) in 2007. This working group published the First Public Working Draft of the specification on January 22, 2008. The specification is an ongoing work, and is expected to remain so for many years, although parts of HTML5 are going to be finished and implemented in browsers before the whole specification reaches final Recommendation status.

According to the W3C timetable, it is estimated that HTML5 will reach W3C Recommendation by late 2010. However, the First Public Working Draft estimate was missed by 8 months, and Last Call and Candidate Recommendation were expected to be reached in 2008, but as of July 2010 HTML5 is still at Working Draft stage in the W3C. HTML5 has been at Last Call in the WHATWG since October 2009.

Markup

HTML5 introduces a number of new elements and attributes that reflect typical usage on modern websites. Some of them are semantic replacements for common uses of generic block (
) and inline () elements, for example

13 Temmuz 2010 Salı

Linus Torvalds



Linus Benedict Torvalds (born December 28, 1969 in Helsinki, Finland) is a Finnish software engineer best known for having initiated the development of the Linux kernel and git revision control system. He later became the chief architect of the Linux kernel, and now acts as the project's coordinator.

Early years

Linus Torvalds was born in Helsinki, Finland, the son of journalists Anna and Nils Torvalds, and the grandson of poet Ole Torvalds. Both of his parents were campus radicals at the University of Helsinki in the 1960s. His family belongs to the Swedish-speaking minority (5.5%) of Finland's population. Torvalds was named after Linus Pauling, the American Nobel Prize-winning chemist, although in the book Rebel Code: Linux and the Open Source Revolution, Torvalds is quoted as saying, "I think I was named equally for Linus the Peanuts cartoon character", noting that this makes him half "Nobel-prize-winning chemist" and half "blanket-carrying cartoon character".

Torvalds attended the University of Helsinki from 1988 to 1996, graduating with a master's degree in computer science from NODES research group. His academic career was interrupted after his first year of study when he joined the Finnish Army, selecting the 11-month officer training program to fulfill the mandatory military service of Finland. In the army he holds the rank of second lieutenant, with the role of a ballistic calculation officer. In 1990, he resumed his university studies, and was exposed to UNIX for the first time, in the form of a DEC MicroVAX running ULTRIX. His M.Sc. thesis was titled Linux: A Portable Operating System.

His interest in computers began with a Commodore VIC-20. After the VIC-20 he purchased a Sinclair QL which he modified extensively, especially its operating system. He programmed an assembly language and a text editor for the QL, as well as a few games. He is known to have written a Pac-Man clone named Cool Man. On January 5, 1991 he purchased an Intel 80386-based IBM PC and spent a month playing the game Prince of Persia before receiving his MINIX copy which in turn enabled him to begin his work on Linux.

Later years

After a visit to Transmeta in late 1996, he accepted a position at the company in California, where he would work from February 1997 through June 2003. He then moved to the Open Source Development Labs, which has since merged with the Free Standards Group to become the Linux Foundation, under whose auspices he continues to work. In June 2004, Torvalds and his family moved to Portland, Oregon to be closer to the OSDL's Beaverton, Oregon-based headquarters.

From 1997 to 1999 he was involved in 86open helping to choose the standard binary format for Linux and Unix.

Red Hat and VA Linux, both leading developers of Linux-based software, presented Torvalds with stock options in gratitude for his creation. In 1999, both companies went public and Torvalds' net worth shot up to roughly $20 million.

His personal mascot is a penguin nicknamed Tux, which has been widely adopted by the Linux community as the mascot of the Linux kernel.

Although Torvalds believes "open source is the only right way to do software", he also has said that he uses the "best tool for the job", even if that includes proprietary software. He has been criticized for his use and alleged advocacy of the proprietary BitKeeper software for version control in the Linux kernel. However, Torvalds has since written a free-software replacement for BitKeeper called Git. Torvalds has commented on official GNOME developmental mailing lists that, in terms of desktop environments, he encourages users to switch to KDE. However, Torvalds thought KDE 4.0 was a "disaster" because of its lack of maturity, so he temporarily switched to GNOME.

About 2% of the Linux kernel as of 2006 was written by Torvalds himself. Since Linux has had thousands of contributors, such a percentage represents a significant personal contribution to the overall amount of code. Torvalds remains the ultimate authority on what new code is incorporated into the standard Linux kernel.

11 Temmuz 2010 Pazar

NonStop


Tandem NonStopII System (1981)

NonStop can refer to the line of HP Integrity NonStop computers, the line of Tandem NonStop computers that preceded them, or the NonStop OS operating system that is designed for them. NonStop systems are based on an integrated hardware/software stack. They are self-healing systems designed with redundant components and automatic reconfiguration in the event of a component failure, to prevent against "single-point failures". The systems run the NonStop OS operating system and the database management systems NonStop SQL and Enscribe.

Originally introduced in 1976 by Tandem Computers Inc., the line was later owned by Compaq (from 1997) and Hewlett-Packard (since 2003). In 2005, the current product line of HP Integrity NonStop servers, based on Intel Itanium microprocessors, was introduced.

Early NonStop applications had to be specially coded to be fault-tolerant. That obstacle was removed in 1983 with the introduction of the Transaction Monitoring Facility (TMF), which handles the various aspects of fault tolerance on the system level, transparent to the application.

NonStop OS

NonStop OS is a message-based operating system designed for software fault tolerance. It works with process pairs and ensures that backup processes in different CPU's take over in case of a process or CPU failure. Data integrity is maintained during those takeovers, no transactions or data are lost or corrupted.

NonStop Hardware

The HP Integrity NonStop computers are a line of fault-tolerant server computers, optimized for transaction processing and providing an extreme level of availability and data integrity. Average availability levels of 99.999% have been observed. NonStop systems feature a massive parallel processing (MPP) architecture and provide linear scalability. Each CPU (systems can be expanded up to over 4000 CPUs) runs its own copy of the OS. This is a "share nothing" arrangement and no "diminishing returns" occur as more processors are added.

Due to the integrated hardware/software stack and a single system image for even the largest configurations, system management requirements for NonStop systems are rather low. In most deployments there is just a single production server, not a complex server farm.

Most customers also have a backup server in a remote location for disaster recovery. There are standard products to keep the data of the production and the backup server in sync, hence there is fast takeover and no data loss also in a disaster situation with the production server being disabled or destroyed.

NonStop systems are inherently very secure, no security breach by outside hackers has been reported so far.

HP also developed a data warehouse and business intelligence server line, HP Neoview, based on the NonStop line. It acts as a database server, providing NonStop OS and NonStop SQL, but lacks the transaction processing functionality of the original NonStop systems.

9 Temmuz 2010 Cuma

Windows Server 2003 Datacenter Edition



Windows Server 2003, Datacenter Edition is designed for infrastructures demanding high security and reliability. Windows Server 2003 is available for x86, Itanium, and x86-64 processors. It supports a maximum of up to 32 processors on 32-bit or 64 processors on 64-bit hardware. 32-bit architecture also limits memory addressability to 64 GB, while the 64-bit versions support up to 1 TB. Windows Server 2003, Datacenter Edition, also allows limiting processor and memory usage on a per-application basis.

Windows Server 2003 Datacenter Edition also supports Non-Uniform Memory Access. If supported by the system, Windows, with help from the system firmware creates a Static Resource Affinity Table (SRAT) that defines the NUMA topology of the system. Windows then uses this table to optimize memory accesses, and provide NUMA awareness to applications, thereby increasing the efficiency of thread scheduling and memory management.

Windows Server 2003, Datacenter Edition has better support for Storage Area Networks (SAN). It features a service which uses Windows sockets to emulate TCP/IP communication over native SAN service providers, thereby allowing a SAN to be accessed over any TCP/IP channel. With this, any application that can communicate over TCP/IP can use a SAN, without any modification to the application.

Windows Server 2003, Datacenter Edition, also supports 8-node clustering. Clustering increases availability and fault tolerance of server installations, by distributing and replicating the service among many servers. Windows supports clustering, with each cluster having its own dedicated storage, or all clusters connected to a common Storage Area Network (SAN), which can be running on Windows as well as non-Windows Operating systems. The SAN may be connected to other computers as well.

Windows Server 2003 R2

Windows Server 2003 R2, an update of Windows Server 2003, was released to manufacturing on 6 December 2005. It is distributed on two CDs, with one CD being the Windows Server 2003 SP1 CD. The other CD adds many optionally installable features for Windows Server 2003. The R2 update was released for all x86 and x64 versions. Windows Server 2003 R2 Enterprise Edition was not released for Itanium.

Service Pack 2

Service Pack 2 for Windows Server 2003 was released on 13 March 2007. The release date was originally scheduled for the first half of 2006. On 13 June 2006, Microsoft made an initial test version of Service Pack 2 available to Microsoft Connect users, with a build number of 2721. This was followed by build 2805, known as Beta 2 Refresh. The latest build is the build 3959.

Microsoft has described Service Pack 2 as a "standard" service pack release containing previously-released security updates, hotfixes, and reliability and performance improvements. In addition, Service Pack 2 contains Microsoft Management Console 3.0, Windows Deployment Services (which replaces Remote Installation Services), support for WPA2, and improvements to IPsec and MSConfig. Service Pack 2 also adds Windows Server 2003 Scalable Networking Pack (SNP), which allows hardware acceleration for processing network packets, thereby enabling faster throughput. SNP was previously available as an out-of-band update for Windows Server 2003 Service Pack 1.

As of October 2009, no further Service Packs are planned for Windows Server 2003.

Solar Impulse project



Solar Impulse is a European long-range solar powered plane project being undertaken at the École Polytechnique Fédérale de Lausanne. The project is promoted by Bertrand Piccard, who co-piloted the first balloon to circle the world non-stop. This project hopes to repeat that feat using only solar power. The first aircraft, bearing the Swiss aircraft registration code of HB-SIA, is a one-seater, capable of taking off under its own power, and intended to remain airborne up to 36 hours. Building on the experience of this prototype, a slightly larger follow-on design (HB-SIB) is planned to make circumnavigation of the globe in 20–25 days.



Design and development

Piccard initiated the Solar Impulse project in 2003, but since then the team has grown to a multi-disciplinary team of 50 specialists from six countries, assisted by about 100 outside advisers.

The project is partially financed by private companies such as Solvay, Omega SA, Deutsche Bank, Bayer MaterialScience, Altran and Swisscom. The EPFL, the European Space Agency (ESA) and Dassault provide technical expertise.

Achieved timeline
2003: Feasibility study at the École Polytechnique Fédérale de Lausanne.
2004–2005: Development of the concept.
2006: Simulation of long-haul flights.
2006–09: Prototype.
2009: First flight of prototype

Planned timeline
2009–10: Test flights with prototype
2011: Building HB-SIB
2011–12: Test flights
2012: Circumnavigation flight


Planned second aeroplane (HB-SIB)

HB-SIB, the Swiss registration code borne by the second Solar Impulse aeroplane, is planned for completion in 2011, with a pressurized cockpit and advanced avionics to allow for trans-continental and trans-oceanic flights.

The wingspan of HB-SIB will be 80 m (260 ft), slightly wider than the wingspan of an Airbus A380, the largest passenger airliner in the world.

The cockpit will include cabin pressurization, supplemental oxygen and various environmental support to the pilot to allow a cruise altitude of 12,000 metres (39,000 ft).

The team hopes that a round-the-world flight will be possible in 2012. The flight would circle the world in the northern hemisphere near the equator. Five stops are planned to change pilots. Each leg will last three to four days, limited by the physiology of the human pilot.

Once improved battery efficiency makes it possible to reduce the weight, a two-seater is envisaged to make a non-stop circumnavigation.


General characteristics
Crew: 1
Payload: Lithium-ion batteries: 450 kg, (capacity: 200 Wh/kg = 90 KWh)
Length: 21.85 m (71.7 ft)
Wingspan: 63.4 m (208 ft)
Height: 6.40 m (21.0 ft)
Wing area: 11,628 photovoltaic cells: 200 m2 (2,200 sq ft)
Loaded weight: 1600 kg (3,500 lb)
Max takeoff weight: 2000 kg (4,400 lb)
Powerplant: 4× electric motors, (10 HP) each
Take-off speed: 35 kilometres per hour (22 mph)

Performance
Cruise speed: 70 kilometres per hour (43 mph)
Endurance: 36 hours
Service ceiling: 8,500 m (27,900 ft) Maximum altitude: 12,000 metres (39,000 ft)

6 Temmuz 2010 Salı

Osman Hamdi Bey



Osman Hamdi Bey (1842 – 24 February 1910) was an Ottoman statesman, intellectual, art expert and also a prominent and pioneering Turkish painter. He was also an accomplished archaeologist, and is considered as the pioneer of the museum curator's profession in Turkey. He was the founder of Istanbul Archaeology Museums and of İstanbul Academy of Fine Arts (Sanayi-i Nefise Mektebi in Turkish), known today as the Mimar Sinan University of Fine Arts.



The Tortoise Trainer

The painting expresses a sarcastic innuendo on the painter's own view of his style of work compared to those of his collaborators and apprentices, and is also a reference to the historical fact of tortoises having been employed for illuminative and decorative purposes, by placing candles on the shell, in evening outings during the Tulip Era in the early 18th century. The painting was acquired by the Suna and İnan Kıraç Foundation and is currently on display at the Pera Museum in İstanbul, which was established by this foundation.


Career

Osman Hamdi exhibited three paintings at the 1867 Paris Exposition Universelle. None seem to have survived today, but their titles were Repose of the Gypsies, Black Sea Soldier Lying in Wait, and Death of the Soldier. An important step in his career was his assignment as the director of the Imperial Museum (Müze-i Hümayun) in 1881. He used his position as museum director to develop the museum and rewrite the antiquities laws and to create nationally sponsored archaeological expeditions. In 1882, he instituted and became director of the Academy of Fine Arts, which provided Ottomans with training in aesthetics and artistic techniques without leaving the empire. In 1884, he oversaw the promulgation of a Regulation prohibiting historical artifacts from being smuggled abroad (Asar-ı Atîka Nizamnamesi), a giant step in constituting a legal framework of preservation of the antiquities. Representatives or middlemen of 19th century European Powers routinely smuggled artifacts with historical value from within the boundaries of the Ottoman Empire (which then comprised the geographies of ancient Greek and Mesopotamian civilizations, among others), often resorting to shadily obtained licenses or bribes, to enrich museums in European capitals.

He conducted the first scientific based archaeological researches done by a Turkish team. His digs included sites as varied as the Commagene tomb-sanctuary in Nemrut Dağı in southeastern Anatolia (a top tourist's venue in Turkey and a UNESCO World Heritage Site today, within the Adıyaman Province), the Hekate sanctuary in Lagina in southwestern Anatolia (also much visited, and within the Muğla Province today), and Sidon in Lebanon. The sarcophagi he discovered in Sidon (including the one known as the Alexander Sarcophagus, although this sarcophagus is thought to contain the remains of a Persian noble who was also the governor of Babylon. ]]) are considered among the worldwide jewels of archaeological findings. To lodge these, he started building what is today the Istanbul Archaeology Museum in 1881. The museum officially opened in 1891 under his directorship.

Throughout his professional career as museum and academy director, Osman Hamdi continued to paint in the style of his teachers, Gérôme and Boulanger.

4 Temmuz 2010 Pazar

Tom Clancy's Ghost Recon: Future Soldier



Tom Clancy's Ghost Recon: Future Soldier (previously known as Tom Clancy's Ghost Recon 4) is a video game published by Ubisoft and due for release in early 2011. Excluding expansions, it is the fifth installment in the Ghost Recon series, and was announced to be in development by Ubisoft on January 22, 2009. The game will be a futuristic take on the Ghost Recon series.

The story will take place in Northern Europe, the Middle East, and Asia. The Ghosts will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries.

Initially, the title was revealed to be Tom Clancy's Ghost Recon Predator by an OFLC release. However in December 2009, "Ghost Recon: Future Soldier" was trademarked by Ubisoft, raising speculation that this could be the name for the upcoming Ghost Recon 4. This was subsequently confirmed by an official announcement.

The release of Future Soldier was initially targeted for the 2009-2010 fiscal year, however Ubisoft later announced that the release date would be pushed back until the 2010-2011 fiscal year to "strengthen" its video game line-up. In May 2010, Ubisoft announced that the release of Future Soldier would be delayed until the "March quarter of 2011".

2 Temmuz 2010 Cuma

Connection Machine



The Connection Machine was a series of supercomputers that grew out of Danny Hillis's research in the early 1980s at MIT on alternatives to the traditional von Neumann architecture of computation. The Connection Machine was originally intended for applications in artificial intelligence and symbolic processing, but later versions found greater success in the field of computational science.

Danny Hillis and Sheryl Handler founded Thinking Machines in Waltham, Massachusetts (it was later moved to Cambridge, Massachusetts) in 1983 and assembled a team to develop the CM-1 Connection Machine. This was a "massively parallel" hypercubic arrangement of thousands of microprocessors, each with its own 4 kbits of RAM, which together executed in a SIMD fashion. The CM-1, depending on the configuration, had as many as 65,536 processors. The individual processors were extremely simple, processing one bit at a time.

The CM-1 and CM-2 took the form of a cube 1.5 meters on a side, divided equally into eight smaller cubes. Each sub-cube contained 16 printed circuit boards and a main processor called a sequencer. Each printed circuit board contained 32 chips. Each chip contained a communication channel called a router, 16 processors, 16 RAMs. The CM-1 as a whole had a hypercubic routing network, a main RAM, and an input/output processor. It was connected to a switching device called a nexus.

In order to improve its commercial viability, the CM-2, launched in 1987, added Weitek 3132 floating-point numeric co-processors and more RAM to the system. 32 of the original one-bit processors shared each numeric processor. The CM-2 could be configured with up to 512 MB of RAM, and a RAID hard disk array, called a DataVault, of up to 25 GB.

Two later variants of the CM-2 were also produced, the smaller CM-2a with either 4096 or 8192 single-bit processors, and the faster CM-200.
The light panels of FROSTBURG, a CM-5, on display at the National Cryptologic Museum. The panels were used to check the usage of the processing nodes, and to run diagnostics.

Due to its origins in AI research, the software for the CM-1/2/200 single-bit processor was influenced by the Lisp programming language and a version of Common Lisp, *Lisp (spoken: "Star-Lisp"), was implemented on the CM-1. Other early languages included Karl Sims' IK and Cliff Lasser's URDU. Much system utility software for the CM-1/2 was written in *Lisp.

With the CM-5, announced in 1991, Thinking Machines switched from the CM-2's hypercubic architecture of simple processors to an entirely new MIMD architecture based on a fat tree network of SPARC RISC processors. The later CM-5E replaced the SPARC processors with faster SuperSPARCs.

Qubit



In quantum computing, a qubit or quantum bit is a unit of quantum information —the quantum analogue of the classical bit —with additional dimensions associated to the quantum properties of a physical atom. The physical construction of a quantum computer is itself an arrangement of entangled atoms, and the qubit represents both the state memory and the state of entanglement in a system. A quantum computation is performed by initializing a system of qubits with a quantum algorithm —"initialization" here referring to some advanced physical process that puts the system into an entangled state.

The qubit is described by a state vector in a two-level quantum-mechanical system, which is formally equivalent to a two-dimensional vector space over the complex numbers.

Quantum Computer

A quantum computer is a device for computation that makes direct use of quantum mechanical phenomena, such as superposition and entanglement, to perform operations on data. Quantum computers are different from traditional computers based on transistors. The basic principle behind quantum computation is that quantum properties can be used to represent data and perform operations on these data. A theoretical model is the quantum Turing machine, also known as the universal quantum computer.

Although quantum computing is still in its infancy, experiments have been carried out in which quantum computational operations were executed on a very small number of qubits (quantum bit). Both practical and theoretical research continues, and many national government and military funding agencies support quantum computing research to develop quantum computers for both civilian and national security purposes, such as cryptanalysis.

If large-scale quantum computers can be built, they will be able to solve certain problems much faster than any current classical computers (for example Shor's algorithm). Quantum computers don't allow the computations of functions that are not theoretically computable by classical computers, i.e. they do not alter the Church–Turing thesis. The gain is only in efficiency.

Tetris



Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was created on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix tetra- (all of the game's pieces, known as Tetrominoes, contain four segments) and tennis, Pajitnov's favorite sport.



The Tetris game is a popular use of tetrominoes, the four element special case of polyominoes. Polyominoes have been used in popular puzzles since at least 1907, and the name is given by the mathematician Solomon W. Golomb in 1953. However, even the enumeration of pentominoes is dated to antiquity.

The game (or one of its many variants) is available for nearly every video game console and computer operating system, as well as on devices such as graphing calculators, mobile phones, portable media players, PDAs, Network music players and even as an Easter egg on non-media products like oscilloscopes. It has even inspired Tetris serving dishes and been played on the sides of various buildings, with the record holder for the world's largest fully functional game of Tetris being an effort by Dutch students in 1995 that lit up all 15 floors of the Electrical Engineering department at Delft University of Technology.

While versions of Tetris were sold for a range of 1980s home computer platforms, it was the hugely successful handheld version for the Game Boy launched in 1989 that established the reputation of the game as one of the most popular ever. Electronic Gaming Monthly's 100th issue had Tetris in first place as "Greatest Game of All Time". In 2007, Tetris came in second place in IGN's "100 Greatest Video Games of All Time". It has sold more than 70 million copies. In January 2010, it was announced that Tetris has sold more than 100 million copies for cell phones alone since 2005.