25 Aralık 2007 Salı

Advanced Encryption Standard



AES

In cryptography, the Advanced Encryption Standard (AES), also known as Rijndael, is a block cipher adopted as an encryption standard by the U.S. government. It has been analyzed extensively and is now used widely worldwide as was the case with its predecessor, the Data Encryption Standard (DES). AES was announced by National Institute of Standards and Technology (NIST) as U.S. FIPS PUB 197 (FIPS 197) on November 26, 2001 after a 5-year standardization process (see Advanced Encryption Standard process for more details). It became effective as a standard May 26, 2002. As of 2006, AES is one of the most popular algorithms used in symmetric key cryptography. It is available by choice in many different encryption packages.

The cipher was developed by two Belgian cryptographers, Joan Daemen and Vincent Rijmen, and submitted to the AES selection process under the name "Rijndael", a portmanteau of the names of the inventors.

As of 2006, the only successful attacks against AES have been side channel attacks. The National Security Agency (NSA) reviewed all the AES finalists, including Rijndael, and stated that all of them were secure enough for US Government non-classified data. In June 2003, the US Government announced that AES may be used for classified information:

"The design and strength of all key lengths of the AES algorithm (i.e., 128, 192 and 256) are sufficient to protect classified information up to the SECRET level. TOP SECRET information will require use of either the 192 or 256 key lengths. The implementation of AES in products intended to protect national security systems and/or information must be reviewed and certified by NSA prior to their acquisition and use."

This marks the first time that the public has had access to a cipher approved by NSA for encryption of TOP SECRET information. Many public products use 128-bit secret keys by default; it is possible that NSA suspects a fundamental weakness in keys this short, or they may simply prefer a safety margin for top secret documents (which may require security decades into the future).

24 Aralık 2007 Pazartesi

LIGO and EGO



Laser Interferometer Gravitational-Wave Observatory

LIGO stands for Laser Interferometer Gravitational-Wave Observatory. Cofounded in 1992 by Kip Thorne and Ronald Drever of Caltech and Rainer Weiss of MIT, LIGO is a joint project between scientists at MIT and Caltech. It is sponsored by the National Science Foundation (NSF). At the cost of $365 million (in 2002 USD), it was the largest and most ambitious project ever funded by NSF (and still is as of 2007). The international LIGO Scientific Collaboration (LSC) is a growing group of researchers, some 400 individuals at roughly 40 institutions, working to analyze the data from LIGO and other detectors, and working toward more sensitive future detectors.


Control Center

LIGO's mission is to directly observe gravitational waves of cosmic origin. These waves were first predicted by Einstein's Theory of General Relativity in 1916, when the technology necessary for their detection did not yet exist. Gravitational waves were indirectly confirmed to exist when observations were made of the binary pulsar PSR 1913+16, for which the Nobel Prize was awarded to Hulse and Taylor in 1993.

Direct detection of gravitational waves has long been sought, for it would open up a new branch of astronomy to complement electromagnetic telescopes and neutrino observatories. Joseph Weber pioneered the effort to detect gravitational waves in the 1960s through his work on resonant mass bar detectors.Bar detectors continue to be used at six sites worldwide. By the 1970s, scientists including Rainer Weiss realized the applicability of laser interferometry to gravitational wave measurements.

In August 2002, LIGO began its search for cosmic gravitational waves. Emissions of gravitational waves are expected from binary systems (collisions and coalescences of neutron stars or black holes), supernova of massive stars (which form neutron stars and black holes), rotations of neutron stars with deformed crusts, and the remnants of gravitational radiation created by the birth of the universe. The observatory may in theory also observe more exotic currently hypothetical phenomena, such as gravitational waves caused by oscillating cosmic strings or colliding domain walls. Since the early 1990s, physicists have believed that technology is at the point where detection of gravitational waves—of significant astrophysical interest—is possible.





The European Gravitational Observatory

The European Gravitational Observatory or EGO is located in the countryside near Pisa in the Commune of Cascina. In order to ensure the long term scientific exploitation of the VIRGO interferometric antenna for gravitational waves detection as well as to foster European collaboration in this upcoming field, the VIRGO funding institutions (CNRS for France and INFN for Italy) have created a consortium called EGO (European Gravitational Observatory).

VIRGO is a 3 kilometer interferometer built through a French-Italian collaboration. This collaboration involves 11 laboratories in France and Italy and more than 150 scientists.

EGO is established under the Italian law. Its governing body is the Council composed of six members nominated by the funding institutions. The Council appoints a Director who is the legal representative and chief executive of EGO. The Scientific and Technical Advisory Committee advises the Council on scientific and technical activities carried out by the Consortium. It is composed of up to ten scientific personalities.

Herbig-Haro Objects







Herbig-Haro object HH47, imaged by the Hubble Space Telescope. The scale bar represents 1000 Astronomical Units, equivalent to about 20 times the size of our solar system, or 1000 times the distance from the Earth to the Sun
Herbig-Haro objects are small patches of nebulosity associated with newly-born stars, and are formed when gas ejected by young stars collides with clouds of gas and dust nearby at speeds of several hundred kilometres per second. Herbig-Haro objects are ubiquitous in star-forming regions, and several are often seen around a single star, aligned along its rotational axis. HH objects are transient phenomena, lasting only a few thousand years at most. They can evolve visibly over quite short timescales as they move rapidly away from their parent star into the gas clouds in interstellar space (the interstellar medium or ISM). Hubble Space Telescope observations reveal complex evolution of HH objects over a few years, as parts of them fade while others brighten as they collide with clumpy material in the interstellar medium. The objects were first observed in the late 19th century by Sherburne Wesley Burnham, but were not recognised as being a distinct type of emission nebula until the 1940s. The first astronomers to study them in detail were George Herbig and Guillermo Haro, after whom they have been named. Herbig and Haro were working independently on studies of star formation when they first analysed Herbig-Haro objects, and recognised that they were a by-product of the star formation process.


Images taken over five years reveal the motion of material in HH object HH47.

Over 400 individual HH objects or groups are now known. They are ubiquitous in star-forming H II regions, and are often found in large groups. They are typically observed near Bok globules (dark nebulae which contain very young stars) and often emanate from them. Frequently, several HH objects are seen near a single energy source, forming a string of objects along the line of the polar axis of the parent star.

The number of known HH objects has increased rapidly over the last few years, but is still thought to be a very small proportion of the total number existing in our galaxy. Estimates suggest that up to 150,000 exist, the vast majority of which are too far away to be resolved with current technological capabilities. Most HH objects lie within 0.5 parsecs of their parent star, with very few found more than 1 pc away. However, some are seen several parsecs away, perhaps implying that the interstellar medium is not very dense in their vicinity, allowing them to travel further from their source before dispersing.

23 Aralık 2007 Pazar

Shallow Water Equations


Output from a shallow water equation model of water in a bathtub. The water experiences five splashes which generate surface gravity waves that propagate away from the splash locations and reflect off of the bathtub walls.

The shallow water equations (also called Saint Venant equations after Adhémar Jean Claude Barré de Saint-Venant) are a set of equations that describe the flow below a horizontal pressure surface in a fluid. The flow these equations describe is the horizontal flow caused by changes in the height of the pressure surface of the fluid. Shallow water equations can be used in atmospheric and oceanic modelling, but are much simpler than the primitive equations. Shallow water equation models have only one vertical level, so they cannot encompass any factor that varies with height.



* u is the zonal velocity (or velocity in the x dimension).
* v is the meridional velocity (or velocity in the y dimension).
* H is the mean height of the horizontal pressure surface.
* η is the deviation of the horizontal pressure surface from its mean.
* g is the acceleration of gravity.
* f is the term corresponding to the Coriolis force, and is equal to 2Ω sin(φ), where Ω is the angular rotation rate of the Earth (π/12 radians/hour), and φ is the latitude.
* b is the viscous drag.


F-35 Lightning II


The F-35 Lightning II takes off for its first flight at Naval Air Station Fort Worth Joint Reserve Base on 15 December 2006.

jsf.mil

The F-35 Lightning II is a single-seat, single-engine, stealth-capable military strike fighter, a multi-role aircraft that can perform close air support, tactical bombing, and air-to-air combat. The F-35 is descended from the X-35 of the Joint Strike Fighter (JSF) program. Its development is being principally funded by the United States with the United Kingdom and other partner governments providing additional funding. It is being designed and built by an aerospace industry team led by Lockheed Martin with Northrop Grumman and BAE Systems as major partners. Demonstrator aircraft flew in 2000; a production model first took flight on 15 December 2006. The United States Air Force plans to acquire 1,763 aircraft.




Unit cost

F-35A: US$48 million
F-35B: US$62 million
F-35C: US$63 million

General characteristics

* Crew: 1
* Length: 50 ft 6 in (15.37 m)
* Wingspan: 35 ft 0 in (10.65 m)
* Height: 17 ft 4 in (5.28 m)
* Wing area: 459.6 ft² (42.7 m²)
* Empty weight: 26,000 lb (12,000 kg)
* Loaded weight: 44,400 lb (20,100 kg)
* Max takeoff weight: 60,000 lb (27,200 kg)
* Powerplant: 1× Pratt & Whitney F135 afterburning turbofan
o Dry thrust: 25,000 lbf[63] (111 kN)
o Thrust with afterburner: >40,000 lbf[63] (178 kN)
* Secondary Powerplant: 1× General Electric/Rolls-Royce F136 afterburning turbofan, >40,000 lbf (178 kN) [in development]
* Lift fan (STOVL): 1× Rolls-Royce Lift System driven from either F135 or F136 power plant, 18,000 lbf (80 kN)

Performance

* Maximum speed: Mach 1.6+[63] (1,200 mph, 1,931 km/h)
* Range: A: 1,200 nmi; B: 900 nm; C: 1400 nm[63] (A: 2,200 km; B: 1,667 km; C: 2,593 km) on internal fuel
* Combat radius: 600 nmi (690 mi, 1,110 km)
* Rate of climb: classified (not publicly available)
* Wing loading: 91.4 lb/ft² (446 kg/m²)
* Thrust/weight:
o With full fuel: A: 0.89; B: 0.92; C: 0.81[63]
o With 50% fuel: A: 1.12; B: 1.10; C: 1.01[63]

G-Limits

* F-35A: +9G
* F-35B: +7G
* F-35C: +7.5G

Intel 80286



Intel 80286 cpu-info.com

The Intel's 286, introduced on February 1, 1982, (originally named 80286, and also called iAPX 286 in the programmer's manual) was an x86 16-bit microprocessor with 134,000 transistors.

It was widely used in IBM PC compatible computers during the mid 1980s to early 1990s.

After the 6 and 8 MHz initial releases, it was subsequently scaled up to 12.5 MHz. (AMD and Harris later pushed the architecture to speeds as high as 20 MHz and 25 MHz, respectively.) On average, the 80286 had a speed of about 0.21 instructions per clock. [2] The 6 MHz model operated at 0.9 MIPS, the 10 MHz model at 1.5 MIPS, and the 12 MHz model at 2.66 MIPs.

The 80286's performance was more than twice that of its predecessors (the Intel 8086 and Intel 8088) per clock cycle. In fact, the performance increase per clock cycle may be the largest among the generations of x86 processors. Calculation of the more complex addressing modes (such as base+index) had less clock penalty because it was performed by a special circuit in the 286; the 8086, its predecessor, had to perform effective address calculation in the general ALU, taking many cycles. Also, complex mathematical operations (such as MUL/DIV) took fewer clock cycles compared to the 8086.



Having a 24-bit address bus, The 286 was able to address up to 16 MB of RAM, in contrast to 1 MB that the 8086 could directly work with. While DOS could utilize this additional RAM (extended memory) via BIOS call (INT 15h, AH=87h), or as RAM disk, or emulation of expanded memory, cost and initial rarity of software utilizing extended memory meant that 286 computers were rarely equipped with more than a megabyte of RAM.

The 286 was designed to run multitasking applications, including communications (such as automated PBXs), real-time process control, and multi-user systems.

Designer: Intel
Manufacturers: Intel, AMD, Harris, SAB
Introduction date: February 1982
Introduction speed: 6 MHz
Maximum speed: 25 MHz
Cache: -
Transistor count: 134,000
Manufacturing process: 1.5 micron

Super Mario



Nintendo Super Mario

List of Mario games by system

Mario is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. He has appeared in over 100 video games since his creation, more than any other character. Originally used for platforming games, he has also found his way into racing games, puzzle games, role-playing games, fighting games, sports games, and many others.



Mario first appeared in the video game Donkey Kong as a character named "Jumpman". The game was surprisingly successful. Mario also starred in an arcade game simply called Mario Bros. and when the Nintendo Entertainment System was released, Mario was given the starring role in the revolutionary Super Mario Bros..

"Jumpman", the protagonist of Donkey Kong, was called "Mario" in certain promotional materials for the game's release overseas. His namesake was Mario Segale, the landlord of Nintendo of America's office, who barged in on a meeting to demand an overdue rent payment. In Paper Mario: The Thousand-Year Door, Mario is given the stage name of "Great Gonzales" during his battles in Glitzville. Before a battle, one of the audience members refers to Mario as "Jumpman," a joke about Mario's first identity. Mario's nickname in Mario Hoops 3-on-3 is "The Jumpman", again making reference to his original name. Mario is currently voiced by Charles Martinet, who also voices Luigi, both their baby counterparts, Wario, Waluigi, and other characters such as Toadsworth.



Restrictions in the mid-1980s; with limited pixels and colors, the programmers could not animate Mario's movement without making his arms "disappear". Making his shirt a solid color and giving him overalls fixed this. They also did not have the space to give him a mouth or ears, and they could not animate hair, so Mario got a moustache, sideburns, and a cap to bypass these problems. Mario's creator, Shigeru Miyamoto, has stated when interviewed that Mario wears a cap because he finds it difficult to draw hair.

The surname "Mario" (which would make his full name Mario Mario) was first used in The Super Mario Bros. Super Show, and then in the 1993 feature film Super Mario Bros.. This was meant to explain how both Mario and his brother Luigi could be known as the "Mario brothers" and was later backed up by Nintendo of Europe's offical Mario Megasite. However, the surname has never been employed officially by Nintendo of America, and that Mario and Luigi are collectively called the Mario Bros. simply because Mario is the head-liner of the pair. No evidence can be found at this time on Nintendo of Japan or Shigeru Miyamoto's position on the matter.



Mario has taken on the role of Nintendo's mascot and has since been extensively merchandised. Mario's major rival was Sega mascot Sonic the Hedgehog who debuted in the early 1990s; the two mascots competed head-to-head for nearly a decade afterwards, until around 2001 when a Sonic game (Sonic Adventure 2: Battle) showed up on a Nintendo console due to Sega's new third party status, ending a lengthy rivalry. Mario and Sonic officially appeared together in a crossover sports game, Mario & Sonic at the Olympic Games, and will be together again in Nintendo's Super Smash Bros. Brawl. Mario was one of the first video game characters to be honored at the Walk of Game in 2005, alongside Link and Sonic the Hedgehog.