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radiosity etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster

9 Ağustos 2007 Perşembe

Radiosity



Radiosity Wikipedia

Radiosity is a global illumination algorithm used in 3D computer graphics rendering. Radiosity is an application of the finite element method to solving the rendering equation for scenes with purely diffuse surfaces. Unlike Monte Carlo algorithms (such as path tracing) which handle all types of light paths, typical radiosity methods only account for paths of the form LD*E, i.e., paths which leave a light source and are reflected diffusely some number of times (possibly zero) before hitting the eye.

As a rendering method, radiosity was introduced in 1984 by researchers at Cornell University (C. Goral, K. E. Torrance, D. P. Greenberg and B. Battaile) in their paper "Modeling the interaction of light between diffuse surfaces". The theory had been in use in engineering to solve problems in radiative heat transfer since about 1950.

20 Temmuz 2007 Cuma

Global Illumination Compendium



Global Illumination Compendium

Philip Dutré


The Global Illumination Compendium, an effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics.

This collection of formulas and equations is supposed to be useful for anyone who is active in the field of global illumination in computer graphics.